Overview
You are Roger Starling, twin brother of Ray Starling. Your mission: sneak through dozens of rooms,
ascend each floor of the lighthouse, plant and arm the explosives, and escape, all before Ray
accomplishes his mission and reaches the detonator outside.
It won’t be easy. Each floor of the lighthouse features a choice of two doors. Some doors lead to
dangerous areas that must be traversed. Some of the doors lead to room-sized ENIAC computers.
Activate the computer at its keypad and you will be rewarded… or possibly set back.
Your x-ray glasses allow you to peer into each room to get an idea of
the traps or bonuses it contains, but you must be near the door in
order for them to work. Is it worth peering into each room? Or will
you save a few precious seconds by plunging ahead defiantly into the
unknown?
If you fail your mission, don’t worry. You can always try again, and this
time you’ll have more complete knowledge about the layout of the
lighthouse. The danger rooms and ENIAC computers are always in the
same places. With persistence, skill, and a little bit of luck, you’ll be
able to reach the top of the lighthouse and save the free world
- Developers
- Jared West
- Publishers
- AtariAge
- Platform
- Atari 2600
- Genre
- Platform
- Alternate Names
- Spies in the Night 2: The Lighthouse Mission
- Wikipedia
- No information available
- Video
- No information available