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Illustration of Spies in the Night 2

Spies in the Night 2

Overview

You are Roger Starling, twin brother of Ray Starling. Your mission: sneak through dozens of rooms,

ascend each floor of the lighthouse, plant and arm the explosives, and escape, all before Ray

accomplishes his mission and reaches the detonator outside.

It won’t be easy. Each floor of the lighthouse features a choice of two doors. Some doors lead to

dangerous areas that must be traversed. Some of the doors lead to room-sized ENIAC computers.

Activate the computer at its keypad and you will be rewarded… or possibly set back.

Your x-ray glasses allow you to peer into each room to get an idea of

the traps or bonuses it contains, but you must be near the door in

order for them to work. Is it worth peering into each room? Or will

you save a few precious seconds by plunging ahead defiantly into the

unknown?

If you fail your mission, don’t worry. You can always try again, and this

time you’ll have more complete knowledge about the layout of the

lighthouse. The danger rooms and ENIAC computers are always in the

same places. With persistence, skill, and a little bit of luck, you’ll be

able to reach the top of the lighthouse and save the free world

Developers
Jared West
Publishers
AtariAge
Platform
Atari 2600
Alternate Names
  • Spies in the Night 2: The Lighthouse Mission
Wikipedia
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Video
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Media

Fanart - Box - Front

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Screenshot - Game Title

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Screenshot - Gameplay

Spies in the Night 2 - Screenshot - Gameplay (null) - 160x192
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Spies in the Night 2 - Screenshot - Gameplay (null) - 160x192
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