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Illustration of Alien: Isolation

Alien: Isolation

Overview

Alien: Isolation places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower. It was designed to resemble the original film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an engine built from scratch to accommodate technical aspects such as atmospheric and lighting effects and the Alien's behaviour. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience.

Publishers
Sega
Alternate Names
No information available
Video
No information available

Media

Box - Front

Alien: Isolation - Box - Front (North America) - 447x727
North America -  447 x 727

Clear Logo

Alien: Isolation - Clear Logo (null) - 400x150
400 x 150

Screenshot - Gameplay

Alien: Isolation - Screenshot - Gameplay (null) - 1280x720
1280 x 720