3.5

Cock-A-Doodle-Doo

Release Date calendar
April 4, 1996
Game Type type
Released
Max Players players
1
Overview

Originally developed by a 17-year-old Nakanishi Byakuya (中西 白夜) in the retail version of Super Dante, Cock-A-Doodle-Do would go on to be the 10-million-yen winner of the first of the ACON Grand Prix competitions, which rewarded indie game developers. Based on what I can look up in terms of discussion of the game, Cock-A-Doodle-Do was a controversial win. You wouldn’t really consider a prize-winning game to get C-grade reviews and all. It was criticized for being a Super Dante game and also probably for being a comedy. To be clear, this for a JRPG starring a chicken! Cock-A-Doodle-Do is about the misadventures of an alcoholic boy named Nicole (unfortunately for him), who recently lost all his fortune, and his last possession, a pet chicken named Pal. Pal fights animal poachers, befriends a cat and a fairy, and perhaps later on in the game does actual JRPG-like heroic deeds. All while Nicole, um, constantly runs to the pub.

Alternate Names
  • Cock-A-Doodle-Do Japan Japan
  • Kukku-Du-Duru-Du Japan Japan
Wikipedia

No information available

Cooperative

No

ESRB

Not Rated

Genres
Role-Playing
Developers
Super Dante
Publishers
Nintendo
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