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Illustration of Formula One

Formula One

Overview

Formula One is a Formula One racing management videogame published in 1985 by CRL Group PLC, developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the game informs you of the expected conditions before the race. The races are depicted via a timing board which displays the top 6 in the order, images of the cars flashing by (with a distinction made as cars come into the pits), and messages detailing crashes, spins and technical problems. Your drivers can be called in for pitstops, which involves moving a man around to undo each tyre in sequence, which is hardly realistic but does add some arcade skill and variation.

Developers
CRL Group
Platform
Amstrad CPC
Alternate Names
  • Formula Grand Prix
  • Formula Grand Prix
Video
No information available

Media

Box - 3D

Formula One - Box - 3D (Europe) - 774x1353
Europe -  774 x 1353

Box - Back

Formula One - Box - Back (Europe) - 744x1194
Europe -  744 x 1194
Formula One - Box - Back (Europe) - 653x1013
Europe -  653 x 1013

Box - Front

Formula One - Box - Front (Europe) - 651x993
Europe -  651 x 993
Formula One - Box - Front (Europe) - 758x1194
Europe -  758 x 1194

Box - Spine

Formula One - Box - Spine (Europe) - 151x1194
Europe -  151 x 1194
Formula One - Box - Spine (Europe) - 127x1013
Europe -  127 x 1013

Clear Logo

Formula One - Clear Logo (null) - 400x175
400 x 175

Screenshot - Game Title

Formula One - Screenshot - Game Title (null) - 384x272
384 x 272

Screenshot - Gameplay

Formula One - Screenshot - Gameplay (null) - 384x272
384 x 272