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Illustration of Halls of the Things

Halls of the Things

Overview

Halls Of The Things places our adventurous hero in a randomly generated tower. A long hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas of the tower, the player can explore, finding treasure and elixir bottles (which can be used to replenish the player's magic). Of course, things aren't that simple. The Things roam the various corridors and will chase and attack the player on sight, even going so far as to disguise themselves as ordinary objects until the player comes in range. Fortunately, the player has sword and bow, as well as magical spells, to defend and heal himself. Will this be enough for you to raise a fortune in loot or will The Things see you to your doom?

First released for the ZX Spectrum in 1983, Halls of the Things was ported to the CPC in 1985 and exclusively released as part of the Working Backwards compilation.

Developers
Design Design
Publishers
Design Design
Platform
Amstrad CPC
Alternate Names
  • The Halls of the Things
Video
No information available

Media

Box - 3D

Halls of the Things - Box - 3D (Europe) - 334x551
Europe -  334 x 551

Box - Back

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Europe -  934 x 1169

Box - Front

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Europe -  932 x 1169

Box - Spine

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Europe -  58 x 1169

Clear Logo

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400 x 175

Fanart - Box - Front

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220 x 334

Fanart - Cart - Front

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789 x 493

Screenshot - Game Select

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384 x 270

Screenshot - Gameplay

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