Derby Owners Club

Release Date calendar
Platform joystick
Sega Naomi
Game Type type
Max Players players

No information available


Derby Owners Club is a horse racing arcade game developed by Sega AM3 and published by Sega. Players are put into the roles of breeder, trainer, jockey, and owner of a thoroughbred racehorse. Statistics are saved on a IC card that can be put into any machine. The first version was released in Japan in 1999 and ran on the NAOMI arcade board. Gameplay First time players create a new horse. At first, the parents are chosen, the name of the horse and silks to wear. There are two types of horses, the front runners and the stretch runners, who have different strengths. Front runners are quick out of the gate and strong around turns. Stretch runners are slow at first, but can overtake the rest through sprinting. The horse can be trained in 10 exercises and then be given a meal. Vegetable salad, camembert cheese or chinese herbal dumplings are chosen, among others. Depending on the horse the meal will have different effects. It is important to retain a good relationship with the horse, as it will show in their behaviour. In the horse races, whip and hold buttons are used to control the speed of the horse, based on their condition. Whipping the horse too much will make it lose confidence in the player. Using the whip at the right time depending on the horse type, is also critical. Based on the horses performance on the race, the players receives virtual prize money and either gives encouragement or derision to the horse. Handicap races are available for out of depth horses, the horses ability will be rated by the prize money they earned. Different tracks, such as ones with dirt, are suited to different horses as well. After the race is done, the game then asks for another coin to be inserted into the cabinet, in order to continue. Or the player can retire the horse in order to breed a second generation foal. A horse's breeding ability is limited however. Development Horse racing games typically have an image that they might be difficult to play, as some prerequisites were required. However with Derby Owners Club, the goal was to create a game that was easy to understand and play to appeal to a wide range of people at the arcades. Also a pet simulator aspect was added so that the player can easily get attached to the horse and the game. The cabinet set-up with multiple terminals connected to a big screen was also new. As was the ability to store the players progress on the card. Usually, arcade games focus on training and races, however the feeding and raising the horse section was new to arcades. This aspect also elevated the community aspect that was crucial to Derby Owners Club. When the game was ported to PC as Derby Owners Club Online, retaining the community aspect was the most difficult aspect. To retain that, a town was added where you interact with others with an avatar and do various other activities, similar to an MMORPG.

Alternate Names

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