Aftershock for Quake

Aftershock for Quake

Aftershock for Quake, or simply Aftershock, is a commercial add-on for Quake developed by HeadGames Publishing, Inc. and published by GT Interactive. The add-on was released on November 10, 1996. Besides adding custom levels, this add-on also...

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Name Aftershock for Quake
Alternate Name
Aftershock
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Platform MS-DOS
Release Date November 10, 1996
Game Type Released
ESRB M - Mature
Developers HeadGames Publishing, Inc
Publishers GT Interactive
Genres Action, Shooter
Max Players
Cooperative No
Rating

Community Rating: 3
Total Votes: 1
Wikipedia https://quake.fandom.com/wiki/Aftershock_for_Quake
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Overview
Aftershock for Quake, or simply Aftershock, is a commercial add-on for Quake developed by HeadGames Publishing, Inc. and published by GT Interactive. The add-on was released on November 10, 1996. Besides adding custom levels, this add-on also includes a .PAK file manager named XPAK as an attempt to promote a more secure method of editing game files. A beta version of THRED, a Quake map editor made by Jim Lowell and John Mavor, is included. THRED was unsupported on the Aftershock disk due to being a pre-public beta release. This editor was HeadGame's secret weapon and reduced competition against rival developers. While commercialized heavily prior to the release of this commercial add-on, Mavor was paid to not release the editor so that Aftershock for Quake would have a technological advantage over other companies. The main text file for the game includes various tips for the Weapons and Enemies of the game. There is also a small portion dedicated to the most common Console Commands. The text file also manages to compile a complete list of Secrets for the Base Game.
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