3.8

3D Labyrinth

Release Date calendar
1983
Platform joystick
Sinclair ZX-81
Game Type type
Homebrew
Max Players players
1
Overview

The goal is to get out of the first-person perspective "3D" maze, generated in the beginning of each gaming session. The player's task is to find gold in a randomly generated maze. The digital value at the bottom of the screen indicates the distance to the goal. After completing the game, the maze can be displayed along with the path to reach the destination.

Alternate Names

No information available

Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Puzzle
Developers
H. Stamm
Publishers

No information available

Scroll to Top