As Windows 95 was released, a new version (6.0) was developed for that platform. Although this was more or less just a port from the DOS version (FS5.1), it did feature a vastly improved frame-rate, better haze, and additional aircraft, including the Extra 300 aerobatic aircraft. It also featured more 3-D detailing, this could be noticed in many places such as Manhattan, Meigs etc.
Instead of using the version number in the title, Microsoft instead called it "Flight Simulator for Windows 95" to advertise the change in operating system. It is often abbreviated as "FS95" or "FSW95".
This was the first version released after the purchase of BAO by Microsoft, and after having physically relocated development of the BAO development staff to Microsoft's primary campus in Redmond, Washington. The BAO team was integrated with other non-BAO Microsoft staff, such as project management, testing, and artwork.
Additional scenery included major airports outside Europe and the US for the first time.
One of the longest-running, best-known and most comprehensive home flight simulator series, Microsoft Flight Simulator was an early product in the Microsoft portfolio – different from its other software which was largely business-oriented – and at 25 years is its longest-running franchise, predating Windows by three years. It has been reported that Microsoft Flight Simulator may be the longest running PC game series of all time. In January 2009 it was reported that Microsoft closed down the ACES Game Studio.
Bruce Artwick developed the Flight Simulator program beginning in 1977 and his company, subLOGIC sold it for various personal computers. In 1982 Artwick's company licensed to Microsoft a version of Flight Simulator for the IBM PC, which was marketed as Microsoft Flight Simulator 1.00. Former Microsoft CEO Bill Gates was fascinated with Antoine de Saint-Exupéry's book Night Flight, which described the sensations of flying a small aircraft in great detail.