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Illustration of Ms. Pac-Man

Ms. Pac-Man

Overview

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Publishers
Atarisoft
Genre
Action
Alternate Names
No information available
Video
No information available

Media

Box - Back

Ms. Pac-Man - Box - Back (North America) - 800x1042
North America -  800 x 1042

Box - Front

Ms. Pac-Man - Box - Front (North America) - 800x1081
North America -  800 x 1081

Clear Logo

Ms. Pac-Man - Clear Logo (null) - 363x238
363 x 238

Fanart - Background

Ms. Pac-Man - Fanart - Background (null) - 1920x1080
1920 x 1080

Screenshot - Game Title

Ms. Pac-Man - Screenshot - Game Title (null) - 256x192
256 x 192

Screenshot - Gameplay

Ms. Pac-Man - Screenshot - Gameplay (null) - 256x192
256 x 192