The temple of Orven is the starting point for the team sent by the high priest to fight increasingly fierce adversaries. The Templars are sent to areas as different as each other: a dungeon, a citadel, caves and then end with a confrontation with the "knowledge keepers". The adventure begins in an inn so you can build a team before going on an expedition. The temple is used to concretize the evolution of each character according to the acquired experience; it also allows you to obtain indications on the progress of the game thanks to the high priest. Only the practice of the game will allow you to discover little by little all the possibilities of this fantastic adventure, presented with graphic windows.
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