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Illustration of Ultima VI: The False Prophet

Ultima VI: The False Prophet

Overview

Several years after having restored Lord British to his rightful position as the monarch of Britannia, the Avatar is captured by demon-like creatures and placed on a sacrificial altar. His friends Iolo, Shamino and Dupre appear just in time to save him. In the Britannia castle, the Avatar learns that his abductors were gargoyles, a race of enigmatic creatures who have recently invaded Britannia and occupied the shrines of Virtue. As the Avatar embarks on a quest to liberate Britannia, he begins to gain insight into the gargoyles' true motives, and realizes that it is his duty to achieve peace and understanding between the two races.

Ultima VI is notable for having a fully continuous world. There is no "world map" in the game; all the locations are seamlessly connected to each other, turning the game world into an open environment. Compared to the previous installments in the series, the game focuses more on quests and exploration rather than on combat. The latter no longer involves separate screens; battles occur during exploration, without any transitions. The turn-based system from the previous games has been preserved.

The interface has been re-designed, the original key-bound commands co-existing with selectable command icons and mouse-based interaction. The game world is more detailed than in the previous games, with a large number of various objects that can be manipulated or added to the inventory. Conversations are more extended, with a wider selection of topics, including many personal ones unique to specific characters. The player is also able to conduct extensive conversations with the Avatar's companions, as well as split the party and control the characters separately. Some important topics may be highlighted during text display, to facilitate further dialogue, which requires the player to type the desired conversation topics.

Developers
Origin Systems
Publishers
Pony Canyon
Platform
NEC PC-9801
Alternate Names
  • Ultima VI
Video
No information available

Media

Box - Back

Ultima VI: The False Prophet - Box - Back (Japan) - 800x1157
Japan -  800 x 1157

Box - Front

Ultima VI: The False Prophet - Box - Front (Japan) - 800x1155
Japan -  800 x 1155

Box - Spine

Ultima VI: The False Prophet - Box - Spine (Japan) - 252x1600
Japan -  252 x 1600

Disc

Ultima VI: The False Prophet - Disc (Japan) - 800x755
Japan -  800 x 755

Screenshot - Game Title

Ultima VI: The False Prophet - Screenshot - Game Title (null) - 640x400
640 x 400

Screenshot - Gameplay

Ultima VI: The False Prophet - Screenshot - Gameplay (null) - 640x400
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