This game puts the player in the captain's chair of a ship of the British naval fleet circa the Napoleonic wars, strongly evoking the period immortalized in C. S. Forester's Horatio Hornblower novels. The player is presented with nautical, battle and regimental situations demanding executive decisions and then the player makes those decisions by typing them in and hoping that the rudimentary Eliza-like text analyser understood their intention.
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