Overview
Developed for a 4th year Honours project, the Vigilante Combat and Movement System is designed and developed with the goal of using Unreal's physical animation toolset along with procedural techniques to create a visceral and reactive first person shooter experience. This is not a game so much as an interactive tech demo.
Features:
Three fully functioning weapons.
Three levels and a main sandbox hub.
Basic enemy shooter AI.
Modern FPS mechanics including:
ADS
Vaulting
Sliding
Crouching
Reloading
Kicking
Grenades
- Developers
- NotRobertHarper
- Publishers
- No information available
- Platform
- Windows
- Genre
- Shooter
- Alternate Names
- Vigilante Combat and Movement System
- Wikipedia
- No information available
- Video
- No information available