Developed for a 4th year Honours project, the Vigilante Combat and Movement System is designed and developed with the goal of using Unreal's physical animation toolset along with procedural techniques to create a visceral and reactive first person shooter experience. This is not a game so much as an interactive tech demo. Features: Three fully functioning weapons. Three levels and a main sandbox hub. Basic enemy shooter AI. Modern FPS mechanics including: ADS Vaulting Sliding Crouching Reloading Kicking Grenades
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