In Paparazzo the player takes control of a young Japanese male journalist who works for an agency that primarily covers sports events. Dissatisfied with his position, the young man considers becoming a paparazzo, working on his own to get pictures of celebrities. From that point on the plot branches depending on the player's decisions, as the protagonist encounters various women and may pursue relationships with them. Paparazzo is built like a visual novel. The scenes evolve automatically and the player's decisions are usually confined to choosing a location to visit. During the course of the game the protagonist may have relationship with many woman, including celebrities, colleagues, clients, a shop clerk, a high school student, etc. Ultimately it is the player's choice which woman the hero will stay with, leading to about ten independent endings.
No information available
No information available
No information available
No
No information available