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Illustration of Arkanoid

Arkanoid

Overview

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Developers
Taito
Publishers
Nidecom Soft
Platform
NEC PC-8801
Genre
Action
Alternate Names
No information available

Media

Box - Front

Arkanoid - Box - Front (Japan) - 343x512
Japan -  343 x 512

Screenshot - Game Title

Arkanoid - Screenshot - Game Title (null) - 640x400
640 x 400

Screenshot - Gameplay

Arkanoid - Screenshot - Gameplay (null) - 640x400
640 x 400
Arkanoid - Screenshot - Gameplay (null) - 640x400
640 x 400