4.0

Cred Breaks Out

Release Date calendar
1986
Game Type type
Released
Max Players players
1
Overview

A top down maze game with the goal of rescuing survivors and leading them to the safety of your spaceship. When each level begins, you see five characters trapped in a room somewhere in the maze. The first thing you need to do is to reach them and open the door. To assist you, you are carrying two TSB Trustcards. You can drop a card in front of you at any time and it serves as a barrier to anything in the maze that moves, including you and your companions. The cards will protect you from the nasties for about ten seconds; after this they disappear. Once you open the door the people attach to you. Lead them to safety, avoiding the nasties and using a cunning combination of card blocking and last minute changes in route planning. If the nasties touch one of your followers the chain breaks and they scuttle off in all directions. You therefore need to go and track them down in the maze, again avoiding all the nasties and waiting for the appropriate bleep to signify that they are following you again. All the time the oxygen bar at top right runs down. The layouts of each maze grow in intricacy as the game progresses. Rumour had it that the game was originally written for TSB for young savers to play in branches whilst their parents did their banking!

Alternate Names

No information available

Wikipedia

No information available

Cooperative

No

ESRB

No information available

Genres
Action
Developers
Choice Software
Publishers
Magic Micro Club
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