Lodoss Tou Senki II: Goshiki no Maryuu

Lodoss Tou Senki II: Goshiki no Maryuu

Goshiki no Maryuu is a follow-up to Haiiro no Majo and is set in the Lodoss War universe in the 6th century NRC (New Royal Calendar), about a decade after the War of Heroes ended with a dramatic battle between two former companions, King Fahn of...

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Name Lodoss Tou Senki II: Goshiki no Maryuu
Alternate Name
Record of Lodoss War II: Goshiki no Maryuu
Alternate Name
Record of Lodoss War: Lodoss-tou Senki II: Goshiki no Maryuu
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Region
Platform Fujitsu FM Towns Marty
Release Date 1994
Game Type Released
ESRB Not Rated
Developers Humming Bird Soft
Publishers Humming Bird Soft
Genres Role-Playing
Max Players 1
Cooperative No
Rating

Community Rating: 2.5
Total Votes: 2
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Overview
Goshiki no Maryuu is a follow-up to Haiiro no Majo and is set in the Lodoss War universe in the 6th century NRC (New Royal Calendar), about a decade after the War of Heroes ended with a dramatic battle between two former companions, King Fahn of Valis and Emperor Beld of Marmo. An era of relative peace and stability followed, which soon was disrupted by armed conflicts between different countries and internal turmoil on Marmo. Like its predecessor, the game is a Western-style role-playing game, its Japanese origins and anime aesthetics notwithstanding. Visually and gameplay-wise, it is very similar to the previous game. The player creates a party of heroes (up to six active characters), selecting between four races and seven classes. The party is then free to explore much of the continent in a non-linear fashion, visiting towns and exploring pseudo-3D first-person maze-like dungeons. Combat engine is identical to that of the preceding game. Compared to the first game there is a larger overworld, more dungeons, more guilds and sub-quests, as well as several NPCs for hire in the first town.
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