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Illustration of Demons to Diamonds

Demons to Diamonds

Overview

Demons to Diamonds is a fixed-screen shooting-gallery game set at a target range in the Cosmic Carnival. In the single-player game, the player uses a paddle controller to move a laser base horizontally along the bottom of the screen. Holding the fire button extends its laser farther into the eight-row playfield, requiring the player to release the button when the beam reaches the intended target.

Demons travel horizontally across the playfield, changing color when they strike a side wall and sometimes moving into a different row. Shooting a demon matching the color of the player’s laser base scores between one and eight points, depending on its distance from the base. After a brief delay, the defeated demon transforms into a pulsating diamond that can be shot for ten times the original value before it disappears. Hitting a demon of the other color instead creates an indestructible skull that fires in both directions and remains on the playfield for a limited time.

Clearing every demon begins a new wave. As the game progresses, the demons move faster, skulls begin appearing independently, and later skulls move vertically while firing. Each player begins with five lives and loses one whenever the laser base is struck by a skull’s projectile.

Two-player games are played simultaneously, with one player firing upward from the bottom of the screen and the other firing downward from the top. Each player must target demons matching their own base, but either participant can shoot and claim a diamond created by the other. Certain variations also allow the players to hit each other’s laser bases directly. When one player loses all five lives, the survivor receives bonus points for each remaining life.

For the Atari 2600, six game variations are included. These provide standard and easier single-player modes, corresponding two-player modes, and competitive versions in which direct hits against the opposing laser base cost lives. The console’s difficulty switches separately control the speed of the skulls’ projectiles.

Developers
Nick Turner
Publishers
Atari
Platform
Atari 2600
Genre
Shooter
Alternate Names
No information available

Media

Box - 3D

Demons to Diamonds - Box - 3D (North America) - 455x672
North America -  455 x 672
Demons to Diamonds - Box - 3D (North America) - 455x672
North America -  455 x 672

Box - Back

Demons to Diamonds - Box - Back (North America) - 800x1090
North America -  800 x 1090
Demons to Diamonds - Box - Back (Japan) - 418x571
Japan -  418 x 571

Box - Front

Demons to Diamonds - Box - Front (North America) - 800x1095
North America -  800 x 1095
Demons to Diamonds - Box - Front (Japan) - 412x575
Japan -  412 x 575

Box - Front - Reconstructed

Demons to Diamonds - Box - Front - Reconstructed (North America) - 669x916
North America -  669 x 916
Demons to Diamonds - Box - Front - Reconstructed (North America) - 669x916
North America -  669 x 916

Cart - Front

Demons to Diamonds - Cart - Front (North America) - 400x490
North America -  400 x 490

Clear Logo

Demons to Diamonds - Clear Logo (North America) - 1280x96
North America -  1280 x 96
Demons to Diamonds - Clear Logo (Europe) - 1280x96
Europe -  1280 x 96

Fanart - Background

Demons to Diamonds - Fanart - Background (World) - 1920x1080
World -  1920 x 1080

Fanart - Box - Back

Demons to Diamonds - Fanart - Box - Back (North America) - 500x680
North America -  500 x 680

Fanart - Box - Front

Demons to Diamonds - Fanart - Box - Front (North America) - 500x680
North America -  500 x 680
Demons to Diamonds - Fanart - Box - Front (null) - 1600x2100
1600 x 2100

Fanart - Cart - Front

Demons to Diamonds - Fanart - Cart - Front (North America) - 404x466
North America -  404 x 466

Screenshot - Game Title

Demons to Diamonds - Screenshot - Game Title (World) - 640x480
World -  640 x 480

Screenshot - Gameplay

Demons to Diamonds - Screenshot - Gameplay (World) - 640x480
World -  640 x 480