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Illustration of Felix and the Fruit Monsters

Felix and the Fruit Monsters

Overview

The object of the game is to protect the fruit from the marauding fruit monsters until the timer (at the top of the screen) reaches zero. There are three ways to do this:

Pick up the fruit and move it out of the way of the monsters.

Use ether pools to put the monsters to sleep temporarily (only two pools are allowed on the screen at once).

Trigger the magnetic pad which teleports all the monsters back to their cave (this can only be done three times per game).

Each of these methods uses up different amounts of energy and this is limited (the energy level is displayed beneath the cave). Your energy is replenished by ten units if you pass over the power cells at each corner of the maze. If a monster reaches a piece of fruit it will pause momentarily to absorb its energy and then mutate. After each mutation, the monster will become more aggressive and faster. A life is lost if the player is caught by the monster or runs out of energy. An extra life is awarded at 10,000 points and the time ticks away slower as the player progresses to higher levels.

Developers
No information available
Publishers
Micro Power
Genre
Action
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Felix and the Fruit Monsters - Box - 3D (Europe) - 560x960
Europe -  560 x 960

Box - Front

Felix and the Fruit Monsters - Box - Front (Europe) - 509x786
Europe -  509 x 786

Cart - Front

Felix and the Fruit Monsters - Cart - Front (Europe) - 783x492
Europe -  783 x 492

Clear Logo

Felix and the Fruit Monsters - Clear Logo (null) - 2400x462
2400 x 462

Screenshot - Game Title

Felix and the Fruit Monsters - Screenshot - Game Title (null) - 320x256
320 x 256

Screenshot - Gameplay

Felix and the Fruit Monsters - Screenshot - Gameplay (null) - 320x256
320 x 256