Aurora 4x

Aurora is a freeware, 4X space simulation game, designed by Steve Walmsley and released in 2004. Difficult to learn and slow to play, this is a game well-suited to people who like deep strategy and don't mind poor UI. It is constantly being updated...

Mark for Deletion
Name Aurora 4x
Alternate Name
Aurora
Add Alternate Name
New Name
Region
Platform Windows
Release Date 2004
Game Type Homebrew
ESRB Not Rated
Developers Steve Walmsley
Publishers Steve Walmsley
Genres Construction and Management Simulation, Role-Playing, Sandbox, Strategy
Max Players 1
Cooperative No
Rating

Community Rating: 4.5
Total Votes: 1
Wikipedia http://aurorawiki.pentarch.org/index.php?title=Main_Page
Video Link https://www.youtube.com/watch?v=9xhUGGEnJcU&vl=en-US
Overview
Aurora is a freeware, 4X space simulation game, designed by Steve Walmsley and released in 2004. Difficult to learn and slow to play, this is a game well-suited to people who like deep strategy and don't mind poor UI. It is constantly being updated and the latest version is v1.12.1 C#. Originally just a simple program to augment pen and paper game, known as StarFire, space battles and role-playing, it has since evolved to something more, with the game being playable with the addition of AI, and many other features. Aurora allows the player to create a procedurally generated galaxy, consisting of detailed, accurately scaled star systems connected to each other via jump points. A player starts off as a space faring nation, discovering the secrets of Trans-Newtonian technology and uses it to expand and create an interstellar empire. Aurora is a sandbox game, with no goals, but nearly every setting can be edited in a designer mode for creating custom scenarios. The game is played in increments, where time is advanced from between 5 seconds to 30 days as chosen by the player. So it is a mix between real-time and turn based gameplay. The game takes great attention to detail, with vast star systems many billions of kilometers wide across along with orbiting planets, moons, asteroids and secondary stars. The game also has a complex combat system, with minor stats such as radar resolution, missile tracking speed, turret rotation speed and custom, programmable missiles all playing vital roles in battle. The game also comes with a fully functioning private economy with private freighters and colony ships carrying goods and colonists between your planets.
Scroll to Top