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Illustration of Snertle

Snertle

Overview

Snertle is a math game for kids that involves a cute little turtle. It was developed by Soori Sivakumaran and published in COMPUTE! 1984/05 (Issue #48). "Snertle" is designed to help teacli cliildren the fundamentals of addition, subtraction, and multiplication. A turtle named Snertle is drawn on the screen to give encouragement and assistance to the player.

Snertle allows children to tailor math problems to fit their individual abilities and weaknesses. Snertle first asks the child to select addition, sub- traction, or multiplication problems. If addition or subtraction is selected, the child is then asked to choose the largest and smallest numbers to be used in creating the problems. The largest number that can be chosen is 99 and the smallest number is zero. If multiplication is chosen, the child can de- cide to practice a certain "times table," or solve problems created randomly from through the 14 times table. For example, if the 12 times table is selected, then one number in each question created will always be 12. The other number will be randomly selected from the range 0-14.

If the child chooses to attempt random multi- plication problems, he or she must define the range of numbers (within the limits of and 14) from which the problems can be created, similar to the process for random addition or subtraction problems.

Platform
Commodore 64
Alternate Names
No information available
Wikipedia
No information available
Video
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Media

Box - Front

Snertle - Box - Front (North America) - 1400x1885
North America -  1400 x 1885

Clear Logo

Snertle - Clear Logo (null) - 1157x236
1157 x 236

Fanart - Box - Front

Snertle - Fanart - Box - Front (null) - 798x1072
798 x 1072

Screenshot - Game Title

Snertle - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Snertle - Screenshot - Gameplay (null) - 320x200
320 x 200