Smarty is an 11-year old schoolboy whose grandfather is a wise and creative scientist. Smarty likes to spend his free time in Grandpa’s laboratory experimenting with all sorts of ideas and gadgets. Smarty has a dog called Slurpy who is his best buddy – besides Grandpa. Smarty also plays the saxophone but he often finds daily practice less interesting than something else. One day Grandpa makes a huge breakthrough in his lab. The dream machine he’s been obsessed with for years finally works! With the machine, Grandpa has the ability to enter other people’s dreams. He’s planning to use this power for helping all those suffering from sleep disorders. But then unexpected bad things start to happen. Dr. Nightmare – Grandpa’s archenemy and a less capable but highly vicious inventor – breaks into the lab and steals the dream machine while taking Grandpa into captivity. Then Nightmare uses the machine to take both himself and Grandpa into the dream world where he’s aiming to use the machine to control people’s dreams and ultimately gain control of people’s lives.
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