1.8
Release Date calendar
August 29, 2019
Platform joystick
Windows
Game Type type
Released
Max Players players
1
Overview

Hyperactive 2D action platformer made by just me! Punch robot cops while double-dashing and comboing them at lightspeed. When you think they've got the drop on you? Dash through them to freeze time, run circles around them, and wind up a satisfying counterattack! Once you hit 100% of your power, transform and show everyone how unstoppable you truly are! AdventNEON's got a focus on vibrancy, responsiveness and freedom. You've got simple, tight (and remappable!) inputs, fluid and versatile movement options and extremely fast combat to allow you to jump around and beat down however the heck you want. My goal is for the game itself to be so fun that you'd be willing to open it up just to screw around in the hub world. I.e. the game I'd want to play when other games just aren't cutting it for me at the time. It takes a ton of inspirations from all the games and characters I enjoyed growing up, so you might notice some of that here! You're put into the shoes of Neon, a special android with the ability to harness Resonance energy and rapidly scale in power. The harder the beatdown Neon dishes out, the stronger they become, until they're a nigh unstoppable snowball of devastation. The catch? Neon can't maintain this power when getting hit, nor can they take a lot of hits in general. Neon is incredibly fast and powerful, but can only maintain that extreme potential when they're avoiding damage and continuously dishing it out. If you can fully maintain the flow of Resonance though, you'll transform, and be able to let loose 100% of your power! Become faster, stronger, brighter, meaner and greener as everything in your path struggles to keep pace with you in this form. Like Celeste? You can use its dash twice! Go nuts. Avoid everything. Counterattack through your enemies. Heck, wavedash jump cancel™ if you want. Enjoy platform fighters? Neon's got a fully fleshed out directional moveset, along with the ability to send enemies offscreen to KO them with a satisfying explosion! Combat lets you cancel virtually everything into everything else! Make your own combos! Hit, stun and run! Start up that combo with a dash! Unleash a barrage of punches and stop time like it's a [redacted] reference! Fake out enemies with repeated dashes! Teleport behind the enemy and end them with a powerful Break attack! You don't need to remember any optimal combo routes or buttons; just hit and don't get hit and you'll win regardless of your playstyle! DEFAULT CONTROLS/SETTINGS Remap them in the options menu. [Action]: [Keyboard input] -- [Gamepad input] Move: WSAD/Arrows -- Left Stick/D-Pad Jump: Space/C -- Bottom Face/Left Bumper Punch: P/Z -- Left Face/Right Face + Direction Dash: O/X -- Top Face/Right Bumper + Direction Break Attack: Hold Dash + Press Punch + Direction (Can also be done with the Right Stick on Gamepad.) "Tap up to Jump" can be set. Gamepad Stick Deadzone can be set between 10% and 85% of the gate radius. To ensure your gamepad controls are working, you can open a Visualizer for your inputs by going to Options - Video - Display Inputs. These show the real time inputs from your controller regardless of what's happening in the game.

Alternate Names

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Wikipedia

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Video

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Cooperative

No

ESRB

Not Rated

Developers
CryoGX
Publishers
itch.io
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