This remake of an earlier game of the same name updates the graphics, sounds and music while preserving the gameplay of the original version. The player controls a green ball bouncing around a surreal black-and-white landscape, where the main objective is to add color to the environment. The ball is in fact the transformed form of a wizard, moving between three horizontal levels with portals and shooting at groups of sprite enemies floating around the scenery. The ball explodes in a shower of lights after touching one of the foes. To complete each stage, the player has to acquire certain items and summon Catellite, the wizard's familiar cat. These upgrades can be purchased with the green tokens left behind by the destroyed sprites. Only Catellite is capable of collecting droplets of paint to create color. The paint is leaked by some of the defeated enemies, and comes in the primary colors of red, blue and green. They have to be combined in the correct amounts on pots to mix the required tone for the level. Coding: Graham Goring Graphics: Trevor Storey Title Music: Infamous
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