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Illustration of Target-X (1999)

Target-X (1999)

Overview

Move your target on to the moving objects. Hold fire to score points, while those enemies are moving. If enough points are scored before time runs out, then you will move on to the next level. This was actually my first ever proper game I wrote in Assembly language. It was pretty difficult stuff to handle and I was pretty pleased with the final result.

Developed by Richard Bayliss and released by Binary Zone PD in 1999.

Developers
Richard Bayliss
Publishers
Binary Zone PD
Platform
Commodore 64
Genre
Shooter
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Fanart - Box - Front

Target-X (1999) - Fanart - Box - Front (null) - 798x1072
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Screenshot - Game Title

Target-X (1999) - Screenshot - Game Title (null) - 320x200
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Screenshot - Gameplay

Target-X (1999) - Screenshot - Gameplay (null) - 320x200
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