Rush'n Attack: Ex-Patriot is inspired by many of the action gameplay elements from the original Rush'n Attack. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The game has several new features over its predecessor such as non-linear levels, stealth-based combat, attack combos and usable equipment such as gas masks and night vision goggles. Associate Producer James Wong stated in an interview that the original game was "wave after wave of enemies" and that the development team sought to "go a little deeper" while retaining the "pick up and play nature of the original game." The game spans three large levels that are traversed both horizontally and vertically. The player character is initially armed only with a knife, but can pick up other temporary-use weaponry such as grenades, rifles and rocket launchers. The game sometimes requires the player character to use stealth to avoid enemy units or security cameras. Triggering any alarm will result in nearby enemies rushing to the source of the alarm trigger. Alarms can by triggered by making too much noise or by being noticed by one of the security cameras within the game's setting. In a departure from Rush'n Attack, the player character is given a health bar instead of the original one hit death. shank combos are the primary way in which players can earn points.The combat system is based on systema, a Russian martial art. As the character progresses new combos can be unlocked. Chaining combos together will result in the player gaining more points earned. The character can also dispatch enemies using stealth tactics. Generally stealth kills reward the player with a higher score. Stealth kills can be performed by hiding in dark areas or by entering dark doorways, then exiting for the kill as an enemy passes.
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M - Mature