A Polish 2D platformer heavily influenced by Doom and Obliterator. Created in 1994 by Sebastian Zieliñski of TSA. This game is a sequel to Rooster. Rooster II is a 2D side-scrolling shooter. The player's task is to annihilate an Eastern European terrorist group intending to use nuclear weapons. The mission starts at the roof of the enemy base. When redistributing grenades, ammo and Medi kits before each stage the player is limited by carrying the weight and number of available equipment. All those materials are scattered around the base and can be supplemented after defeating the numerous hosts of the enemy soldiers and robots. Controlled soldier can't run or jump, navigation consists only walking, quick walking, shooting, objects usage and items collection.
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