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Illustration of Willy's Weirdy Nightmare

Willy's Weirdy Nightmare

Overview

Written in AMOS Professional. Coding by Richard Williams. Graphics & music by Steven Tate. Game features save game support and a quit back to WB option (by pressing CTRL-C). Based unofficially on 1984 Matthew Smith/Software Projects Spectrum release JET SET WILLY, but updated for the Amiga. . Each room has its own hazards, such as spikes, guardians (ranging from demonic heads to giant penknives), and ropes which can be climbed and grasped in mid-air. Touching a monster or a stationary hazard, or falling a great distance, causes instant loss of a life and places Willy back at the room entrance. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage.

Developers
Richard Williams
Publishers
F1 Licenceware
Platform
Commodore Amiga
Genre
Platform
Alternate Names
No information available
Wikipedia
No information available

Media

Clear Logo

Willy's Weirdy Nightmare - Clear Logo (null) - 1361x674
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Fanart - Box - Front

Willy's Weirdy Nightmare - Fanart - Box - Front (null) - 798x1072
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Screenshot - Game Title

Willy's Weirdy Nightmare - Screenshot - Game Title (null) - 320x256
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Screenshot - Gameplay

Willy's Weirdy Nightmare - Screenshot - Gameplay (null) - 320x256
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Willy's Weirdy Nightmare - Screenshot - Gameplay (null) - 320x256
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Willy's Weirdy Nightmare - Screenshot - Gameplay (null) - 320x256
320 x 256