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Illustration of Willy's Weirdy Nightmare

Willy's Weirdy Nightmare

Overview

Written in AMOS Professional. Coding by Richard Williams. Graphics & music by Steven Tate. Game features save game support and a quit back to WB option (by pressing CTRL-C). Based unofficially on 1984 Matthew Smith/Software Projects Spectrum release JET SET WILLY, but updated for the Amiga. . Each room has its own hazards, such as spikes, guardians (ranging from demonic heads to giant penknives), and ropes which can be climbed and grasped in mid-air. Touching a monster or a stationary hazard, or falling a great distance, causes instant loss of a life and places Willy back at the room entrance. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage.

Publishers
F1 Licenceware
Alternate Names
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Wikipedia
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Media

Clear Logo

Willy's Weirdy Nightmare - Clear Logo (null) - 1361x674
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Fanart - Box - Front

Willy's Weirdy Nightmare - Fanart - Box - Front (null) - 798x1072
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Screenshot - Game Title

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Screenshot - Gameplay

Willy's Weirdy Nightmare - Screenshot - Gameplay (null) - 320x256
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Willy's Weirdy Nightmare - Screenshot - Gameplay (null) - 320x256
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Willy's Weirdy Nightmare - Screenshot - Gameplay (null) - 320x256
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