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Illustration of Liquid Books 6: The Wandering Path

Liquid Books 6: The Wandering Path

Overview

Lightspan - Liquid Books Adventure 6: The Wandering Path: In this adventure your child reads three ancient Chinese stories and answers questions to help the people of a small village choose a name for a bridge thay are building. After successfully answering the questions and naming the bridge, your child gets to play a reward game for fun.

Learning objectives:

- Read and learn new vocabulary words.

- Follow directions to complete a task.

- Understand and answer questions.

- Identify the problems and solutions of stories.

- Identify the sequence of story events.

- Identify the main idea and theme of a story.

- Develop critical thinking and study skills.

Developers
Lightspan
Publishers
Lightspan
Alternate Names
  • Liquid Books Adventure 6: The Wandering Path
Wikipedia
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Video
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Media

Box - 3D

Liquid Books 6: The Wandering Path - Box - 3D (North America) - 1409x1330
North America -  1409 x 1330

Box - Front

Liquid Books 6: The Wandering Path - Box - Front (North America) - 1416x1443
North America -  1416 x 1443

Clear Logo

Liquid Books 6: The Wandering Path - Clear Logo (North America) - 600x300
North America -  600 x 300

Disc

Liquid Books 6: The Wandering Path - Disc (North America) - 600x600
North America -  600 x 600

Screenshot - Game Select

Liquid Books 6: The Wandering Path - Screenshot - Game Select (North America) - 1920x1471
North America -  1920 x 1471

Screenshot - Gameplay

Liquid Books 6: The Wandering Path - Screenshot - Gameplay (North America) - 1920x1471
North America -  1920 x 1471
Liquid Books 6: The Wandering Path - Screenshot - Gameplay (North America) - 1920x1471
North America -  1920 x 1471