Gloom was written in Blitz Basic by Mark Sably. The game displays 64 colors in ECS/RTG. The game uses the Gloom 2 (deluxe) engine. Special version of Gloom. Some graphics have been changed/improved. In each level, your objective is to find an exit before your 3 lives run out. In specific levels, you must defeat (or escape) enemy bosses. Features one and two player modes.
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