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death by flower arrangement is a 2D top-down shooter where you frolic among the flowers as a florist named Flanigan, keeping them at bay with your AK-47, and scattering their petals on the grassy floor in an arrangement of vibrant color. Created for the Pippin Barr 'GAME IDEA' Game Jam. ░░░░ GAME IDEA ░░░░░░░░ ░░░░░░░░░░ THERE IS NOTHING BUT YOU ░░░░░ ░░░░ AND YOUR AK-47 ░░░░░░░ ░░░░░░░░░ AND MOUNTAINS OF FRESHLY CUT FLOWERS VERSION 1.1 (4/19/17) So, I finally updated the game! Here's the long changelog: Controls - changed movement keys from ESDF to WASD - changed restart button from middle mouse button to E - changed return to main menu button from Enter to Q - navigating back to main menu from credits / information changed to any mouse button, instead of Enter - reload is done with the right mouse button Mechanics - added limited ammunition - manual reloading done with the right mouse button - while firing, Flanigan's movement speed will decrease - when not firing, Flanigan's movement speed goes back to normal - flower petals can now be pushed by coming into contact with them via WASD movement - Flanigan's AK-47 fires 30 bullets per clip - Flanigan starts with 480 bullets, 30 in a clip, 450 in reserve - Firing the gun will have noticeable recoil - Flowers also have recoil when hit - energy replenished bumped up to 30 units from 25 units - ammo replenish count is 75 bullets - spawn limiter placed on flowers in order to ease framerate - flowers are no longer killed in one hit, each has hit points - spawn locations are now randomized for both flowers and items Visuals and Sound - Controls section moved from main menu to pre-game section - Credits section updated with new music credits - Main menu now fades in - Translucent black background added to make main menu text readable - Information section flavor text updated - HUD changed to yellow, with translucent black background - Ammunition count added to main HUD, divided into clip/remainder - Timer added to main HUD - A flashing flower outline now shows where flowers will spawn - Flower kill count added to end screen - Flower "pop-in" after death reworked - Five new music tracks added - Every time a game starts, a track is randomly selected via a number generator - Once the track ends, the number generator resets and selects another song (sometimes the same song) - Reload SFX added - Ammo pickup SFX added - Energy drink pickup SFX added - More discernible bass in the bullet firing sound - Flanigan's flashing when hit toned down Please share your lovely arrangements on social media with the hashtags #dbfa and #dbfagame, one or the other. I really want to see how creative you guys can be!
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