Overview
Liquid War is an open-source multi-player action game based on particle flow mechanic. Thomas Colcombet developed the core concept and the original shortest path algorithm, the software was programmed by Christian Mauduit. Liquid War 6 is a GNU package distributed as free software and part of the GNU project.
Gameplay takes place on a 2D battlefield, usually with some obstacles. Each player (2 to 6, computer or human) has an army of particles and a cursor. The objective of the game is to assimilate all enemy particles. The players can only move their cursors and cannot directly control the particles. Each particle follows the shortest path around the obstacles to its team's cursor. A player may have several thousands particles at a time, giving the collection of particles a look of a liquid blob. When a particle moves into a particle from a different team, it will fight and if the opponent particle fails to fight back (it is not moving in the opposite direction) it will eventually be assimilated by its attacker. As particles cannot die but only change teams, the total number of particles on the map remains constant. Since a particle can only fight in one direction at a time (towards its team's cursor), a player that surrounds its opponents will have a distinct advantage. The game ends when one player controls all of the particles or when the time runs out. When the time runs out, the player with the most particles wins.
- Developers
- Christian MauduitThomas Colcombet
- Publishers
- No information available
- Platform
- MS-DOS
- Genre
- Action
- Alternate Names
- Liquid War 5
- Liquid War
- Liquid War version 5
- Video
- No information available



