Dream Dye A 2D puzzle platformer in which you delve into dreams and mix colors to dye objects, in a world where colors are a pigment of the imagination. Dream Dye takes place in a doctor's office in the fictional village of Renkaya, a relatively normal village with just one strange difference – the only way to “make” color is to dream about it. In Dream Dye, you play as the village’s new Dream Doctor, a doctor who has the ability to travel into dreams and fix problems the villagers are having by completing different color-themed platformer puzzles whilst in the form of a “dream blob”. Dream Dye is a game created by me for my final year game project at university, with audio help from George Ricci and general help and assistance from my lecturers - Ste Curran, Andy Lemon, Robert Ramsay, Paul Sinnett, and Lara Lema. (NOTE: Any feedback to improve the game will be greatly appreciated, thank you in advance!) Controls: A/D to move SPACE to jump Jump towards a wall and press space to WALL JUMP q to switch between blobs R to reset the level ESC to pause/exit Credits: Main Developer - Semra Usanmaz – Art, Design, Code etc. (also made most of the sound effects) Audio Designer - George Ricci – Made all the background music as well as a few of the sound effects, also helped with some of the play testing. Gradient Shader – Robert Ramsay Additional Support and advice: Ste Curran, Andy Lemon, Robert Ramsay, Paul Sinnett, Lara Lema Play-testers: George Ricci, Fin Miller, Katie Wright, John Bates, Alex Bates, Harry Bushell Font name: "Tye-Dye Jerky" Time it takes to complete the game (not 100% complete) - around 10 - 15 mins Time it takes to complete the game (100% complete) - around 20 - 30 mins
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