2048

2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them. Every turn, a new tile randomly appears in an empty spot on the board with a value of either 2 or 4. Tiles slide as far as possible in the chosen direction...

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Name 2048
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Region
Platform Amstrad CPC
Release Date 2014
Game Type Homebrew
ESRB Not Rated
Developers Cracker Velus
Publishers CPCretrodev, Futur Anterieur
Genres Puzzle
Max Players 1
Cooperative No
Rating

Community Rating: 3
Total Votes: 1
Wikipedia
Video Link https://www.youtube.com/watch?v=gyiMIGwqFas
Overview
2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them. Every turn, a new tile randomly appears in an empty spot on the board with a value of either 2 or 4. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. If a move causes three consecutive tiles of the same value to slide together, only the two tiles farthest along the direction of motion will combine. If all four spaces in a row or column are filled with tiles of the same value, a move parallel to that row/column will combine the first two and last two. The user's score starts at zero, and is increased whenever two tiles combine, by the value of the new tile. The game is won when a tile with a value of 2048 appears on the board. Players can continue beyond that to reach higher scores. When the player has no legal moves (there are no empty spaces and no adjacent tiles with the same value), the game ends.
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