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Illustration of Ghostbusters II

Ghostbusters II

Overview

Ghostbusters II by Activision (the makers of the original Atari VCS Ghostbusters game) never even hit a store shelf in the United States. With the video game market (circa 1989) having shifted toward more advanced systems like the NES and Sega Master System, Activision felt it would be wasting its time releasing a new VCS game. Yet it was released overseas by Salu. In scenes inspired by the movie of the same name, Ghostbusters II puts players in the shoes of the apparition-apprehending heroes as they descend into a slime-filled underground tunnel, trying to blast ghosts and collect samples of "mood slime." Ghosts will attack both the player's Ghostbuster and the rope he's hanging from, and the Ghostbuster's "courage" meter must be monitored as well (though that can be replenished by picking up "elixir" power-ups in the tunnel). In the game's second level, players guide a mobile Statue of Liberty through the streets of New York City (echoing the movie's goofy climax), fending off more ghosts with her fireball-shooting torch and trying to keep a steady supply of "mood slime" to keep the statue moving.

The UK-produced adaptation of Ghostbusters II contains three action scenes based on the film:

In the first scene, the Ghostbusters must collect slime samples from the sewers. One Ghostbuster is being lowered into a shaft on a cable and must collect the samples at the bottom. On the way down, many ghosts will try to stop him. Some of them try to saw off the cable, others deplete his courage upon touching him. He can destroy them with proton beams or bombs or employ a shield so they can't touch him. Weapon power-ups and elixirs that restore courage can be found on ledges in the shaft and can be reached by swinging. Several parts of a slime scooper must also be collected in this way before the samples can be collected.

In the second scene, the Ghostbusters have animated the Statue of Liberty via the slime and with her help must travel to the Museum of Art. Lady Liberty automatically walks to the right and can use her torch to shoot at the many enemy ghosts in her way. Her slime supply drains constantly however. Defeated ghosts drop slime, which can be collected by sending out the little people at Liberty's feet to pick it up and return it so the supply can be refilled.

In the third scene, the Ghostbusters confront big bad Vigo in the museum, seen in isometric view. First, all four of them have to be lowered into the museum on ropes, their speed controlled via joystick movements. Dropping too fast can stun them and take them out of the following fight. In the fight, the player can switch between the four guys at any time. Goals are to defeat Janosz, carry away baby Oscar before Vigo can enter him (Janosz will come after Oscar if he's still alive) and finally catch Vigo in the crossfire of two proton beams.

Developers
Activision
Publishers
Salu
Platform
Atari 2600
Genre
Action
Alternate Names
No information available

Media

Banner

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Europe -  680 x 96

Box - 3D

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Europe -  455 x 672

Box - Back

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Europe -  600 x 822

Box - Front

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Europe -  669 x 916

Box - Front - Reconstructed

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Europe -  727 x 1000

Cart - Front

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Europe -  400 x 474

Clear Logo

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Europe -  2400 x 327

Fanart - Background

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1920 x 1080
Ghostbusters II - Fanart - Background (null) - 1920x1080
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Fanart - Box - Front

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Fanart - Cart - Front

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Europe -  410 x 510

Screenshot - Game Title

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Screenshot - Gameplay

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