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Deathmatch Classic

Release Date calendar
June 1, 2001
Platform joystick
Windows
Game Type type
Released
Max Players players
4
Overview

Deathmatch Classic is a first-person shooter multiplayer video game developed by Valve as a tribute to id Software's Quake. It was released on June 1, 2001. Gameplay The gameplay is similar to Quake deathmatch, with essentially the same weapons (except the one for melee combat, which is Half-Life's trademark crowbar instead of the original axe), armour and power-ups. Deathmatch Classic also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping. The default game speed in Deathmatch Classic is somewhat slower than in Quake. The weapons scale from the basic shotgun to the rocket launcher and the "shaft", a powerful directed-energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "quad damage", "invulnerability", and the "ring of shadows" which turns the player into a ghostly, almost invisible figure.

Alternate Names

No information available

Video

No information available

Cooperative

No

ESRB

M - Mature

Genres
Shooter
Developers
Valve
Publishers
Valve
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