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Illustration of Deathmatch Classic

Deathmatch Classic

Overview

Deathmatch Classic is a first-person shooter multiplayer video game developed by Valve as a tribute to id Software's Quake. It was released on June 1, 2001.

Gameplay

The gameplay is similar to Quake deathmatch, with essentially the same weapons (except the one for melee combat, which is Half-Life's trademark crowbar instead of the original axe), armour and power-ups. Deathmatch Classic also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.

The default game speed in Deathmatch Classic is somewhat slower than in Quake. The weapons scale from the basic shotgun to the rocket launcher and the "shaft", a powerful directed-energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "quad damage", "invulnerability", and the "ring of shadows" which turns the player into a ghostly, almost invisible figure.

Developers
Valve
Publishers
Valve
Platform
Windows
Genre
Shooter
Alternate Names
No information available
Video
No information available

Media

Banner

Deathmatch Classic - Banner - 3840x1240
3840 x 1240

Box - Front

Deathmatch Classic - Box - Front - 266x312
266 x 312
Deathmatch Classic - Box - Front - 600x900
World -  600 x 900

Clear Logo

Deathmatch Classic - Clear Logo - 32758x2733
32758 x 2733

Fanart - Background

Deathmatch Classic - Fanart - Background - 1280x720
1280 x 720

Fanart - Box - Front

Deathmatch Classic - Fanart - Box - Front - 600x900
600 x 900

Screenshot - Gameplay

Deathmatch Classic - Screenshot - Gameplay - 1280x720
1280 x 720
Deathmatch Classic - Screenshot - Gameplay - 1280x1024
1280 x 1024