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Illustration of Sweet Home

Sweet Home

Overview

Sweet Home follows the exploits of five members of an investigation group: Kazuo, Akiko, Taro, Asuka, and Emi. The famous painter Mamiya Ichirou lived many years in a secluded mansion, and rumor says there are some valuable frescos to find inside. Our investigators decide to take some pictures of the frescos. However, upon entering the mansion, a ghost-like figure of Mamiya appears and threatens them. After this, they find themselves trapped in the mansion. The heroes must now find a way out of the mansion, not forgetting the frescos they came there for, and the destiny of an earlier investigation group that has disappeared under mysterious circumstances.

Sweet Home is a Japan-only Famicom release that was produced by Capcom and developed as a tie-in for a Japanese horror film of the same name. It is one of the earliest entries in the survival horror genre, if not the very first. The game is also one of the sources of inspiration that would influence the design of the original Resident Evil. Many elements seen in Sweet Home are also present in the latter horror title, including the isolated mansion setting, use of puzzles, and the door animations that Resident Evil used for its loading screens.

Along with being an early survival horror, Sweet Home can also be considered an early immersive sim, as it had a number of core elements of the genre.

Unlike Resident Evil and other modern survivial horror titles, Sweet Home was structured as a horror-themed RPG. The characters in the player's party earn experience from winning turn-based battles and can level up. However, if a character runs out of hit points, they are killed permanently. The game features multiple endings that are dependent on how many party members survive through to the end.

Each of the party members also has a unique skill that they are able to perform. The effects of all of these character-specific skills are required to progress through the game, but in the event that any character is killed, there are items that will allow other characters to use the skill of the fallen party member.

Some of the immersive sim elements of Sweet Home include an open-ended environment, choices and consequences, non-linear game design, open-ended narrative told through notes and diaries, interactive environments, allowed multiple ways to achieve objectives, and no fail states unless all player characters die.

Developers
Capcom
Publishers
Capcom
Alternate Names
No information available

Media

Box - 3D

Sweet Home - Box - 3D (Japan) - 450x600
Japan -  450 x 600
Sweet Home - Box - 3D (North America) - 903x1401
North America -  903 x 1401

Box - Back

Sweet Home - Box - Back (Japan) - 821x1200
Japan -  821 x 1200

Box - Front

Sweet Home - Box - Front (Asia) - 800x1169
Asia -  800 x 1169

Cart - Front

Sweet Home - Cart - Front (Asia) - 1303x856
Asia -  1303 x 856

Clear Logo

Sweet Home - Clear Logo (North America) - 207x118
North America -  207 x 118
Sweet Home - Clear Logo (Japan) - 672x434
Japan -  672 x 434

Fanart - Box - Back

Sweet Home - Fanart - Box - Back (North America) - 300x411
North America -  300 x 411

Fanart - Box - Front

Sweet Home - Fanart - Box - Front (North America) - 300x411
North America -  300 x 411
Sweet Home - Fanart - Box - Front (North America) - 1884x2582
North America -  1884 x 2582
Sweet Home - Fanart - Box - Front (null) - 500x646
500 x 646

Screenshot - Game Title

Sweet Home - Screenshot - Game Title (Japan) - 256x224
Japan -  256 x 224
Sweet Home - Screenshot - Game Title (North America) - 256x240
North America -  256 x 240

Screenshot - Gameplay

Sweet Home - Screenshot - Gameplay (null) - 256x224
256 x 224
Sweet Home - Screenshot - Gameplay (null) - 256x224
256 x 224
Sweet Home - Screenshot - Gameplay (null) - 256x224
256 x 224
Sweet Home - Screenshot - Gameplay (null) - 256x240
256 x 240