SiN Episodes: Emergence

SiN Episodes: Emergence

Emergence is the first episode of a planned series. As an installment in an "episodic" series, it is shorter than comparable games, comprising 3-6 hours of gameplay. You play as Colonel John R. Blade, founder and top operative of HardCORPS, a private...

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Name SiN Episodes: Emergence
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Platform Windows
Release Date May 10, 2006
Game Type Released
ESRB M - Mature
Developers Ritual Entertainment
Publishers Ritual Entertainment, Valve Corporation
Genres Action, Shooter
Max Players 1
Cooperative No
Rating

Community Rating: 3.3
Total Votes: 5
Wikipedia https://en.wikipedia.org/wiki/SiN_Episodes
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Overview
Emergence is the first episode of a planned series. As an installment in an "episodic" series, it is shorter than comparable games, comprising 3-6 hours of gameplay. You play as Colonel John R. Blade, founder and top operative of HardCORPS, a private security firm operating in the city of Freeport sometime in the near future. Aided by rookie partner Jessica Cannon and technical wiz JC, you seek to shut down the operations of SinTEK and its founder Elexis Sinclaire, and prove that they are knowingly contributing to the outbreaks of mutant activity occurring in various districts of Freeport. Gameplay is FPS-style, with a few non-standard elements, such as a couple of brief sequences where the player is riding in a car. All plot is conveyed in-game via NPCs and radio messages, rather than by cutscenes. Weapon variety for the player is limited to a pistol, shotgun, and assault rifle, each with a secondary fire mode, and incendiary grenades. Each weapon can also be aimed, which gives the player better accuracy at the expense of movement speed. Enemy variety is similarly limited, with one basic trooper type armed with the same weapons as the player, a high-powered chaingun-wielding enemy, two mutant variants, and a super "boss" mutant. However, the game has a learning system that dynamically adjusts the game difficulty to your play style. For example, players who excel at making headshots will find that enemies later in the game begin wearing armored helmets to defend against the player's prowess, and that enemy trooper armament adjusts so that they are better equipped to fight at the player's preferred engagement range.
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