3.1

Flash Gordon

Release Date calendar
1983
Platform joystick
Atari 2600
Game Type type
Released
Max Players players
1
Overview

You are Flash Gordon. Many spacemen have entered Spider City but never returned. Your job, Flash, is two fold. Rescue any spacemen you find in the tunnels of Spider City and destroy all the hatching pods. The lower part of the screen is a map. You are the horizontal line, the hatching pods are the vertical lines and the Disrupters are the crosses. The upper part of the screen is the close-up of the action. You rescue spacemen by touching them with your ship. You destroy hatching pods, and the spider warriors that hatch, by flying to the pods then shooting the warriors. You can also shoot generators, patrol ships and debris. Shooting the generator will keep the Disrupter from moving about the city for a little bit but the debris never stops while you are within, so don't hang out in the Disrupter. If you destroy five warriors at one hatching pod or your ship is destroyed when it returns, you will have a shield for a short time. There will be two beeps to warn you of the shield leaving. The scoring is as follows: 10 points = Debris 25 points = Patrol Ship 70 points = Rescued Spaceman 100 points = Disrupter Generator You get 100 points for killing the first warrior at a pod, 200 for the second, 300 for the third and so on. You lose 1,000 points if you shoot a spaceman, but Flash Gordon would never do that, right? Every time you conquer a city, you get an extra man.

Alternate Names
  • Space Adventure Canada Canada
Wikipedia

No information available

Cooperative

No

ESRB

Not Rated

Genres
Shooter
Developers
Sirius Software
Publishers
20th Century Fox
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