Alf Yngve's classic Public Domain SEUCK game gets the SEUCK Redux treatment. This is a neat classic game from 1992, and features extra enhancements. Such as the enemy aiming for the player when shooting. Also the removal of the SEUCK slowdown syndrome (Since a lean and mean sprite multiplexor has been implemented in the source). I also added a little routine which will make the water background flow, by a simple delayed scrolling char routine. The game doesn't consist of power ups, but there's some good gameplay elements added to it. Hope you enjoy this classic futuristic blaster.
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