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Illustration of Paku Paku

Paku Paku

Overview

Paku Paku is a Pac-Man conversion written to run on hardware three decades older than itself. Starting out as a Retrochallenge 2011 Winter Warmup entry to demonstrate 16-color graphics programming using the CGA's unofficial low-resolution mode, it grew into a full game with support for all major graphics and sound hardware of the early PC era, fully playable even on the very first IBM PC and compatible machines.

The game mechanics, logic, sprites, animations, and the ghosts' behavior and "personalities" are all adapted to work within the confines of the lower resolution game grid, trying to stay as faithful as possible to the original arcade version. The familiar premise is fully intact: clear the maze of dots while avoiding the four ghosts, use the power pills to hunt them down, and grab the fruit bonuses when you can. The game was released for free as "Cardware", and the Turbo Pascal / assembly sources are included and placed in the public domain.

Platform
MS-DOS
Genre
Action
Alternate Names
No information available
Wikipedia
No information available

Media

Clear Logo

Paku Paku - Clear Logo (World) - 252x36
World -  252 x 36

Fanart - Box - Front

Paku Paku - Fanart - Box - Front (null) - 473x479
473 x 479

Screenshot - Game Over

Paku Paku - Screenshot - Game Over (null) - 640x400
640 x 400

Screenshot - Game Title

Paku Paku - Screenshot - Game Title (null) - 1024x768
1024 x 768

Screenshot - Gameplay

Paku Paku - Screenshot - Gameplay (null) - 640x400
640 x 400