4.1

SNK vs. Capcom: SVC Chaos

Release Date calendar
July 24, 2003
Platform joystick
Arcade
Game Type type
Released
Max Players players
2
Overview

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Alternate Names
  • svcpcba
Cooperative

No

ESRB

Not Rated

Genres
Fighting
Developers
SNK
Publishers
SNK
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