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Illustration of SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

Overview

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Developers
SNK
Publishers
SNK
Platform
Arcade
Alternate Names
  • svcpcba

Media

Advertisement Flyer - Front

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SNK vs. Capcom: SVC Chaos - Advertisement Flyer - Front (null) - 882x1272
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Arcade - Cabinet

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Arcade - Control Panel

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Arcade - Controls Information

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SNK vs. Capcom: SVC Chaos - Arcade - Controls Information (North America) - 4815x1419
North America -  4815 x 1419
SNK vs. Capcom: SVC Chaos - Arcade - Controls Information (Japan) - 7456x5267
Japan -  7456 x 5267
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Arcade - Marquee

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SNK vs. Capcom: SVC Chaos - Arcade - Marquee (null) - 3840x1425
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SNK vs. Capcom: SVC Chaos - Arcade - Marquee (null) - 3840x1062
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Box - 3D

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SNK vs. Capcom: SVC Chaos - Box - 3D (null) - 582x889
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SNK vs. Capcom: SVC Chaos - Box - 3D (null) - 582x889
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Box - Front - Reconstructed

SNK vs. Capcom: SVC Chaos - Box - Front - Reconstructed (World) - 800x1131
World -  800 x 1131

Clear Logo

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Fanart - Background

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Fanart - Box - Front

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Japan -  439 x 640
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SNK vs. Capcom: SVC Chaos - Fanart - Box - Front (North America) - 1531x2175
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SNK vs. Capcom: SVC Chaos - Fanart - Box - Front (World) - 2404x3490
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Fanart - Cart - Front

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Screenshot - Game Title

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Screenshot - Gameplay

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