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Illustration of Asylum

Asylum

Overview

The diagnosis: adventure syndrome leading to ultimate madness. The treatment: a long, long holiday in a mental institution. This graphical adventure game (with a real-time element), places the player in a padded cell, just one of thousands of rooms in the labyrinthine asylum. The time is 9:30 PM and the only objective is to escape by 5:30 AM - no easy feat, considering the building's insane layout, the many loony inmates, the staff of wardens, doctors and shrinks (who possess a sadistic streak and a wealth of terrifying treatment methods), and a multitude of morbidly humorous ways to die.

Asylum's game world is depicted in 3D graphics from a first-person view and is navigated using single keystrokes for movement. All other interaction is carried out by means of a text parser, which supports a vocabulary of 250 words and understands more-or-less complete, natural sentences e.g. "get everything on the bed except the card." A built-in hint system and save feature are also available.

Platform
Tandy TRS-80
Genre
No information available
Alternate Names
  • Asylum I
Wikipedia
No information available
Video
No information available

Media

Box - Back

Asylum - Box - Back (North America) - 519x800
North America -  519 x 800

Box - Front

Asylum - Box - Front (North America) - 517x800
North America -  517 x 800

Cart - Front

Asylum - Cart - Front (North America) - 1176x758
North America -  1176 x 758

Screenshot - Game Title

Asylum - Screenshot - Game Title (North America) - 768x576
North America -  768 x 576

Screenshot - Gameplay

Asylum - Screenshot - Gameplay (North America) - 768x576
North America -  768 x 576