Overview
Compared to its peers on the Famicom, this soccer game is significantly more button-intensive and time-compressed. While running or dribbling, you can repeatedly press the B button to accelerate the controlling player, which will usually make him outrun all other players at the top speed. A halftime in the single player mode is fixed to 30 minutes nominally and translates in a 15:1 ratio to 2 minutes in real time. In the local multiplayer mode, the nominal halftime is configurable to either 15 or 45 minutes.
Soccer League: Winner's Cup shows a sprite of the World Cup trophy when you start up, but it doesn't actually have a FIFA license, nor does it faithfully follow FIFA Laws of the Game as you know them today. There is no offside law and since this was before 1992, no back-pass rule. There are 8 national teams to pick from in both single player and multiplayer: Japan, West Germany, Brazil, France, South Korea, United Kingdom, Argentina and United States of America.
While the system it runs on lacks an analog stick, it's technically possible to kick in 360 degree in Soccer League: Winner's Cup. The small circle that indicates the kick direction doesn't snap to your running direction, but rather rotates to your running direction at a constant speed. This 360 degree control is more observable when you do a goalkeeper throw or a throw-in.
- Developers
- Sakata SAS
- Publishers
- Data East
- Platform
- Nintendo Entertainment System
- Genre
- Sports
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available










