Hunchback II: Quasimodo's Revenge

Hunchback II: Quasimodo's Revenge

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is...

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Name Hunchback II: Quasimodo's Revenge
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Platform Sinclair ZX Spectrum
Release Date 1984
Game Type Released
ESRB Not Rated
Developers F. David Thorpe, Mike Webb, Paul Owens
Publishers Ocean Software Ltd., Zafi Chip
Genres Action, Platform
Max Players 1
Cooperative No
Rating

Community Rating: 3.7
Total Votes: 5
Wikipedia
Video Link https://www.youtube.com/watch?v=fs7izl74Wjs
Overview
On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.
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