The Lords of Midnight is a strategy/role-playing game hybrid. The player starts with four characters (Luxor the Moonprince, Rorthron the Wise, Corleth the Fey, and Morkin), and then has the option to recruit up to twenty-eight further characters (such as Lords Blood, Ithrorn, Xajorkith, Shadows, etc. plus the Utarg of Utarg, Farflame the Dragon Lord and Fawkrin the Skulkrin) to join in the quest to destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter. The game can be played in three ways, firstly as a straight adventure game, where the goal is for Morkin to destroy the Ice Crown, the source of Doomdark's power. The second is as a wargame, recruiting other lords and their armies until you are strong enough to defeat Doomdark's armies and storm his citadel in the far north. A third variation, referred to in the manual as the 'Epic', requires the player to complete the game both ways simultaneously. The player has an advantage in that only one of the two objectives is needed to defeat Doomdark. The game is won whenever the Ice Crown is destroyed or when Doomdark's home citadel of Ushgarak falls. For Doomdark to win, he has to complete two objectives. First, he must kill Morkin, Luxor's son, since as long as Morkin is alive, the game continues. Also, he must subdue the armies of the Free, either by killing Luxor or by conquering Xajorkith, the capital citadel of the Free lands. The game featured a groundbreaking technique called landscaping to depict the lands of Midnight from a first-person perspective. Also, even after completion the game may be enjoyed numerous times, since each time Doomdark's armies can attack from different routes and do not always follow the same pattern.
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