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Illustration of Super Robot Taisen J

Super Robot Taisen J

Overview

Super Robot Taisen J is a tactical role-playing video game released for the Game Boy Advance developed by A.I and published by Banpresto.

At the start of the game, the player chooses three "favorite" series, which enables mechas of the chosen series to have additional upgrade slots, which are blue in color, compared to the standard black of normal slots. A players existing favorite series at the end of the game is retained in the New Game +, and thus players can choose every mecha series available in the game as a favorite after several replays.

Judgement features several systems used in previous games, as well as new ones. They include:

Favorite Series

• First introduced in Super Robot Wars MX, this system allows players to increase the number of possible upgrade steps for chosen units and increases the number of experience points and credits one can earn. Unlike MX, three series can be chosen at once and an additional three during subsequent replays, until all 15 series have been chosen. Also, bonus level are variable depends on the series, series that have more units or bigger contribution to the story (especially Brain Powerd, Gundam SEED and Nadesico this time) receives less bonus than series having fewer units.

Relationship Bonuses

• First introduced in Super Robot Wars 64, units earn better dodging and attacking stats by standing adjacent to a character they are emotionally attached with, usually from the same series. This is determined by either blue orbs (friendship) or hearts (attraction).

Unit Switching

• A new system, whenever a unit docks with any battleship, it has the option of switching out with another unit not initially sortied. However, the number of times this is possible for a battleship can be upgraded to a maximum of three.

BGM Change

• First introduced in Super Robot Taisen: Original Generation 2 and refined in the 3rd Super Robot Wars Alpha, players can switch a playable character's theme song with another, allowing almost any song to play for a given unit. Songs for some special attacks will always override the chosen music.

Replay Bonuses

• Upon completion of a playthrough, starting another run of the game using previously completed data allows the player to choose the protagonist's set of "Spirit Commands", character abilities akin to magic spells. Points allocated to character stats are kept, including unit and weapon upgrades on subsequent replays.

Fully Animated Sprites

• All attacks are now fully animated instead of only a few certain attacks getting additional animation.

Developers
A.I
Publishers
Banpresto
Alternate Names
  • Super Robot Wars JWorldFlag of World region
  • 超级机器人大战J ChinaFlag of China region

Media

Box - 3D

Super Robot Taisen J - Box - 3D (Japan) - 746x718
Japan -  746 x 718
Super Robot Taisen J - Box - 3D (North America) - 1119x1370
North America -  1119 x 1370

Box - Back

Super Robot Taisen J - Box - Back (Japan) - 3161x2041
Japan -  3161 x 2041

Box - Front

Super Robot Taisen J - Box - Front (Japan) - 640x402
Japan -  640 x 402

Cart - Front

Super Robot Taisen J - Cart - Front (World) - 1319x751
World -  1319 x 751

Clear Logo

Super Robot Taisen J - Clear Logo (Japan) - 400x215
Japan -  400 x 215
Super Robot Taisen J - Clear Logo (North America) - 1624x772
North America -  1624 x 772

Fanart - Background

Super Robot Taisen J - Fanart - Background (null) - 1920x1080
1920 x 1080

Fanart - Box - Front

Super Robot Taisen J - Fanart - Box - Front (North America) - 600x600
North America -  600 x 600

Screenshot - Game Title

Super Robot Taisen J - Screenshot - Game Title (World) - 240x160
World -  240 x 160

Screenshot - Gameplay

Super Robot Taisen J - Screenshot - Gameplay (Japan) - 240x160
Japan -  240 x 160
Super Robot Taisen J - Screenshot - Gameplay (North America) - 240x160
North America -  240 x 160
Super Robot Taisen J - Screenshot - Gameplay (null) - 480x320
480 x 320