2.8

Death Bringer: The Knight of Darkness

Release Date calendar
April 17, 1992
Platform joystick
Sega CD
Game Type type
Released
Max Players players
1
Overview

A powerful wizard, yearning for even more power, has found a sacred book that granted him command over armies of demons and men. Possessed by the desire to conquer and to destroy, he orders his armies to set cities on fire, massacring the citizens. But one nameless hero, the protagonist of this game, has to stand up against the evil. Leaving Soron, his home village, the hero embarks on a journey to find companions and to face together the forces of darkness. Despite being a Japanese game, Death Bringer is more similar to Western RPGs of the time than to their Japanese counterparts, even though it has anime-style character graphics. It is less event-oriented than Japanese games and focuses on exploration. The gameplay is somewhat similar to Pandora's RPG of the same name, even though the two games are unrelated. Both friendly and hostile areas are pseudo-3D, maze-like environments, like in Bard's Tale games. Enemy encounters, however, are handled more similarly to those of Ultima: the enemies appear on the exploration screen, and the battle initiates only if the player character approaches the enemy. The battles take place on a top-down field; the heroes and the enemies move around, but the player can't navigate the characters manually: it is only possible to issue commands such as "Attack", "Use Magic", etc. The game has a day/night cycle. Party members (up to three, excluding the hero) have to be sought out in various cities, rather then joining the hero for plot-related reasons.

Alternate Names
  • Death Bringer: Himerata Monshou: The Knight of Darkness Japan Japan
  • Death Bringer Japan Japan
Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Role-Playing
Developers
Riot
Publishers
Telenet Japan
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